![]() ![]() Step 12: We will now take Uniform Spherical light from here and set it in a perfect place so that it can uniformly distribute in our model. Step 11: Check to render effect by clicking on the render tab, which is present in the workspace’s top right corner. Step 9: Now, I will show you the spotlight effect. You can choose according to your requirements. By this option, we can set different types of light in our model that are Uniform Spherical, Photometric Web, Spotlight, etc.Step 8: Here is the light distribution option in the common panel. Step 7: We can give shadow from here by clicking on the checkbox of the On option. Step 6: Go to modify the list, choose target option from here we can set target distance form here target distance means on which area light should be focused. Click the checkmark in the On box to On the light, Or uncheck this box for Offing the light. Step 5: We can turn On and Off this light from the general parameter option present in the common panel area. Step 4: Now, we will see its preview in the render. For moving the light, click on the move tab, which is present on the top left corner of the working window move it at the perfect position so that we can see its effect properly. Step 3: Now, I will set the light as shown in the image you can set it according to you. Step 2: Click on the Free light tab of the common panel. Go to the common panel, click on the light option tab, click on the Photometric option of the common panel. Step 1: First of all, we will take a free light command for free light. ![]() Here we learn all the parameters of free light. We have two types of light here that are Standard and Photometric. Let’s start mental ray steps in our tutorial. You can take any model made by you for giving mental ray on your model. We used different type of 3D shapes, rectangle and another designing command for making this model.Here we will take our pre-designed model of a room for making a mental ray effect on it.We can choose any one of them for drawing our model at any time. There are four viewports working areas in 3D max software that are Top viewport, Front viewport, Left viewport, and the last one is Perspective viewport.Here you will learn how to do mental ray setting in your project with me in step by step manner: Mental ray gives a realistic view of our model. 3D animation, modelling, simulation, game development & others Applying Mental Ray Effect to our Object
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